Number Match
On the screen
Ideas
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Play to beat the Puzzler and set the Numberjack free. What is the highest level you can manage?
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With some children you could play in pairs so that one person does the counting and tells the other what number to
click. Take turns at doing the two different jobs.
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Make it harder for yourself by shouting out the number as well as clicking it.
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At higher levels, where the number is sometimes split into two smaller groups, talk about how you might use those
groups to find out how many there are altogether - ‘There’s 5 there and 1 more here. How many is that altogether?’.
Many children will still need to count them all to find out!
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Practise ‘seeing’ numbers by playing with dice or dominoes and calling out the numbers.
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Look for groups of things around the home (like eggs in a box, oranges in a bowl, fingers on a hand) and count them.
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Play number ‘I spy’. Choose a group of objects and say how many things there are without saying what they are. Ask
your child to guess which things you have chosen. Swap roles.
•
Play with a small group of objects. Ask your child to count them then split the objects into two smaller groups and ask
your child how many there are altogether now. Don’t be surprised if your child has to count them again as recognising
that a quantity remains the same when the items are repositioned takes considerable experience. Then try splitting the
objects into two different groups (still without changing the overall number of objects) and ask again.
•
When out and about, look for groups of objects and count them. Can your child tell how many some of them are
without counting them (i.e. do they just recognise and ‘know’ the pattern)?
Try to set the Numberjack free from the Puzzler’s bubble before the time runs out or you run
out of lives. The Number Match game provides an exciting context for practising counting and
matching numbers to numerals. A card shows a number of objects and the player has to
choose the matching numeral. It gives children practice in visualising numbers, both in familiar
patterns such as dice spot patterns and in more irregular patterns.
At higher levels, the the groups of objects are often split into two or more smaller groups to
encourage the recognition of number bonds and the use of addition if the two smaller numbers
are used to find the total number.
The circles show
how many lives
the player has left.
Build up Brain Gain
to burst the
bubble.
The Numberjack is
trapped in the
Puzzler’s bubble.
Level 0
The card shows a number of items to count.
Click on the number that matches how many things
there are on the card.
Every time you match the numbers correctly, the
Brain Gain gets closer to the Puzzler’s bubble. Once it
reaches the bubble, the Numberjack will be set free.
Every time you make a mistake, you lose a life. If you
lose all three lives before bursting the bubble, the
Puzzler has won.
The numbers are spoken as you move over them to
help young readers. Click on the speaker button to
turn speaking off or on.
Click the swirly arrow to start again.
Higher Levels
The controls stay the same at higher levels, but the
time that the card remains showing is reduced and
the number of items to count increases.
If the card changes before you have clicked on a
matching number, you lose a life.
The numbers are not spoken. Click on the speaker
button to turn speaking on or off.